The Concept

Tutorial / 25 August 2024

Today someone ask me what is my workflow for art. 

Mine starts with the concept. 


I dedicate a lot of time to this part, and uses to be as when you write a book: drafts+reviews+more drafts+review again. 


And includes the research part, and learning curve and stay up to date: tech + art, but also behavioral sciences, game theory, and a bunch of other stuff that may not be related at 1st glance (all is connected).


When I start with blocking the design, I go 1st with the palette of colors that will match the mood I want for (Color Theory). I like to use Blender for this part (even when is not a 3D artwork). Nowadays, I've incorporated into the process the use of AI.




With the use of AI, I can concept faster colors, moods, aesthetics... I like to use diverse ones, as an experiment research and to obtain different results, training my main one as my virtual clone, with my non-AI artworks, style, and way of thinking, to be able to generate art even in the event of my death. From there, I go video  +/or sound +/or 3D (Blender + Unity / Unreal).



There's no piece I've done that doesn't have a concept behind (expect doodles) and narrative is something important in my work, even when no one else is going to know the background story behind. I found that doing this helps me to understand the worlds and characters I create.