GENESIS IN ICE, The Forgotten Root of Sonic Planet

Not all roots stay buried. Some carry memory like light.

GENESIS IN ICE is a virtual dreamspace built in Unity and Blender — a poetic prototype that planted the first seeds of The Garden and, later, Sonic Planet.

A frozen biome of translucent trees, hexagonal memory paths, and bubble-fruit that float skyward, Genesis in Ice emerged from a recurring dream:

A Tree of Life whose fruits do not fall, but rise — drifting into the universe until they find the star they belong to.

Though this was my first experience using Unity, I brought to it a long creative career — and it became the glacial skeleton upon which future worlds would form.

Elements from this piece evolved into:

- The reflective bubble materials of The Garden – BUBBLES
- The vertical motion and levitation mechanics
- The soft presence of AVA as a floating, voiceless guardian
- A lasting narrative tone of silence, rebirth, and perception

Created during a brief collaboration under the name duet 2112, this project remained unpublished until now — but its influence still shimmers beneath Sonic Planet.

Tree of Life and its fruits: the Bubble Planets

Landing Point

Path

Alpha testing in Metaverse Playground

Alpha testing in Metaverse Playground

Beta testing in Metaverse Playground

Beta testing in Metaverse Playground

VFX tests in Unity

VFX tests in Unity

Testing in world

Testing in world myst particles and effects

Testing in world myst particles and effects

In world capture of GENESIS In Ice's Tree of Life and Landing Point

In world capture of GENESIS In Ice's Tree of Life and Landing Point

Making the Tree of Life, in Blender EEVEEE

Making the Tree of Life, in Blender EEVEEE

Path in Blender

Path in Blender

Path concept, in Blender

Path concept, in Blender

Eye effect capture inside world while falling

Eye effect capture inside world while falling

Making of Landing Point in Blender

Making of Landing Point in Blender

Texturing of Landing Point in Substance Painter

Texturing of Landing Point in Substance Painter